#include "colors.inc" #include "golds.inc" #include "metals.inc" #include "woods.inc" #include "transforms.inc" #include "shapes.inc" #include "math.inc" #include "glass.inc" #include "stones.inc" #include "textures.inc" camera { location <0.0, 2.0, -5.0> look_at <0.0, 0.0, 0.0> } light_source { <0,2,-5> color rgb <1,1,1> //specify how much red,green,blue // (1=full, 0=none, 0.5=half) } light_source { <0,2,5> color rgb <1,1,1> //specify how much red,green,blue // (1=full) red, (0=none) green & (1=full) blue = purple } cylinder { <-10, 0, 0>, <10, 0, 0>, 0.1 texture {DMFWood6} } cylinder { <0, 10, 0>, <0, -10, 0>, 0.1 pigment {color Blue} } cylinder { <0, 0,10>, <0, 0, -10>, 0.1 pigment {color Red} } sphere { <0,0,0> 1 pigment {color Silver} } plane { y, -1.0 pigment {color Blue} }